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Introduction to Creature Design: Volume 2

Coloring Creature Concepts in Photoshop With Kyle Brown

Description

Senior Character and Creature Concept Artist Kyle Brown returns with Volume 2 of his Creature Design workshop to share his coloring and texturing techniques for Photoshop. With Volume 1 dedicated to the sketching and idea-exploration phase, Volume 2 now focuses on the core skills at the foundation of creature design and discusses the differences between real-world materials and textures that can help to achieve photorealistic results and bring concept sketches to life.


Kyle revisits the original reference used to create imagined shapes in Volume 1 and this time puts them to work to show how to apply color and texture to designs. Taking the final creature concept from Volume 1, Kyle’s first color demonstrations reveal how to rapidly ideate using different color combinations and materials to flush out design options. He then shares quick and efficient methods for using some of Photoshop’s simple yet effective tools to create an additional color option on the same design. You’ll learn how to convey multiple conceptual ideations to a client for feedback, providing them with a wide net of options to see what works and what doesn’t.


Chapters 4 – 7 show Kyle’s approach to designing a brand new creature from start to finish using the lessons from both volumes. Kyle showcases every decision — warts and all — including both the successful ideas and mistakes made through the designing process. His demo focuses on a non-destructive workflow.


The final chapter offers a bonus lesson where Kyle shares his armor- and weapon-design techniques for those looking to add a further dimension to their creature designs.



Duration: 4h 24m

Format: HD 1920x1080

Kyle Brown

Senior Concept Artist at Epic Games

Kyle Brown is a Senior Concept Artist at Epic Games and an instructor at the Gnomon School of Visual Effects, where he teaches Creature Design, Character Development, and Digital Sculpting. Growing up in Dublin, Ohio, Kyle discovered his passion for concept design in elementary school while exploring The Art of Star Wars: The Empire Strikes Back, inspired by the works of Ralph McQuarrie and Joe Johnston.


He earned a Bachelor’s degree in Illustration from the Columbus College of Art & Design before moving to Los Angeles to attend Gnomon, which launched his career in film and television as a Creature and Character Designer.


Kyle’s professional credits include major projects such as Steven Spielberg’s Ready Player One, IT Chapter Two, Netflix’s Lost in Space reboot, Disney’s Mulan, Birds of Prey, Men in Black: International, X-Men: Dark Phoenix, The Predator, and Ghostbusters (2016), showcasing his expertise in creature and character design.

  • Working with Kyle on Star Trek: Discovery has been invaluable to our process. Whether collaborating on prosthetic character builds or complex VFX lifeforms I art direct, Kyle’s intuitive design sense helps solve even the most difficult challenges. His ability to communicate quickly and clearly, both verbally and visually, allows us to present more selections and options to clients within tight timeframes, which is an essential advantage on visually demanding projects.

    - Glenn Hetrick
    CEO of Alchemy Studios / Special Effects Artist / Designer