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Creating Stopmotion Felt in Substance 3D Designer

Procedural Surfacing using Substance 3D Designer, Maya & V-Ray with Christopher Barischoff

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      Description

      Substance 3D Designer’s technical interface can be daunting for creative artists. In this 3-hour workshop, Christopher Barischoff guides you through building powerful procedural materials in Substance 3D Designer, which can be adjusted and customized live within Maya, Blender, Cinema 4D, or any other package that supports the Substance plugin.


      Christopher covers creative-friendly techniques for creating a lifelike felted material without the need for coding, fur systems, or complex expressions. Your procedural .subsar file will tile seamlessly and allow the flexibility you need to apply it to any asset using exposed parameters. Christopher’s goal is to help demystify Substance’s powerful procedural materials to allow you to use them to your advantage.


      Included with this workshop are the final working .sbs files for your reference, as well as a starting scene file for Maya and V-Ray.


      Duration: 2h 57m

      Format: HD 1920x1080

      Christopher Barischoff

      CG Supervisor at Fiat Lux Animation

      Christopher Barischoff has spent 16 years working in Animation and VFX. He sees CG as a creative tool, not an inevitability. Working on mixed-style productions at companies such as Netflix Animation, Storybots Inc., The SPA Studios, and Flying Bark Productions, has given Christopher an agnostic view of CG and its usefulness. He enjoys working and teaching alternative styles and uses for CG productions that break the standard CG rules.

      • Chris is a phenomenal lighter with a vast knowledge of the tools and artistry needed to succeed in visual effects. His guidance was instrumental in my growth as an artist.

        - Masha Zarnitsa
        Lighting Artist at Walt Disney Animation Studios