Creating a Sci-Fi Hallway in Unreal Engine 5 | The Gnomon Workshop
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Creating a Sci-Fi Hallway in Unreal Engine 5

Texturing Pipeline Using UE5, Blender & Substance Painter With Dominique Buttiens

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      Description

      In this 3.5-hour workshop, Dominique Buttiens teaches modern texturing techniques inside Unreal Engine 5 and demonstrates how to create shaders with speed, quality, and efficiency. This workshop details the entire creation process of a sci-fi hallway, including the initial concepting and modeling in Blender, all the way through to the final lighting setup and visual development stages. 


      Dominique, a Principal Environment Artist, breaks down his AAA industry-level thought processes for texturing pipelines and instructs on how you can set up your own workflow for both solo and team projects. His workshop is aimed at artists with a basic understanding of modeling, texturing, and Unreal Engine. Dominique offers best practices for industry artists and tech artists alike and provides useful tips and workflows for indie teams, solo projects, and hobbyists.


      The software used for this project includes Unreal Engine 5, Blender, and Substance Painter; however, the skills and knowledge are transferable to other tools and game engines. While Dominique’s Texturing Pipeline Practices are demonstrated using the example of a sci-fi hallway, the ultimate goal is for the techniques to be applied to any project of your choosing.


      Duration: 3h 27m

      Format: HD 1920x1080

      Dominique Buttiens

      Principal Environment Artist at The Chinese Room

      Dominique Buttiens has been working in the videogame industry since 2015 and currently works at The Chinese Room as a Principal Environment Artist. He has worked on numerous titles, including For Honor, Hyperscape, Synced: Off-Planet, and Disney Infinity. His clients include Ubisoft, LucasArts, Avalanche, NExT Studios, Dekogon, and Sumo Digital. As an environment artist, he currently focuses on modeling, level design, and texturing pipelines for games, and he also enjoys exploring lighting and more technical skill sets.


      • Dominique is an immensely talented artist who drives up the quality of work of those around him. He can cast a critical eye and offer insightful analysis on how things can be better. This is paired with a generous approach to guiding artists, sharing his extensive knowledge, and teaching teams better workflows.

        - Laura Dodds
        Lead Artist at The Chinese Room